KeyRunner r2 Released

New Levels and Features

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KeyRunner r2 comes with a number of major changes: teleporter tiles, edge wrap-around, Ubuntu packaging, Windows binary, and easy level editing.

The two gameplay features are teleporter tiles and edge wraparound. When Moschata steps on a teleporter tile, she is transported from that tile to another of the same color. Edge wrap-around causes Moschata to appear on the opposite side of the screen when she crosses a boundary. These gameplay features opened up new possibilities for levels which my level designing partner Alex latched onto.

Together, we've designed 10 more levels bringing the count of levels up to 15.

You can easily add new levels by adding files to the level subdirectory. Just keep in mind that level files must be entirely numeric, must have no file extension, and must be sequential from the previous highest numbered level. The level file format is easy to read and edit and comes with a 'legend' key.

There's also a Windows binary, despite compilation in Windows being a hair ripping experience. I ended up having luck with MinGW and an IDE called CodeBlocks. I had considered using the free version Visual C++, but it looks like its now a 30 day trial instead. Despite the frustration on Windows, I learned a good deal and think that Asgard Free Software RPG will benefit from this with a Windows build as well.

Finally, I've also made an Ubuntu 64-bit package. I'm hopeful that I can build a 32-bit package soon. A side effect of the Ubuntu package is that KeyRunner is now autotools compliant.

That's it for KeyRunner r2. I think the next release will focus on conveyor belts and keyboard input improvements.
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About the Author

rustushki

Looking for depth and understanding. It’s probably in a quiet moment or at the bottom of a cup of coffee. When I find it, I’ll let you know.
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Comments

rustushki

Forgot to add a download link: http://killergame.net/keyrunner/December 2, 2012 17:06

StevoTheBrush

This looks sick! I'm going to download it now :)December 5, 2012 12:12

StevoTheBrush

Windows WOULD be the most difficult to compile ...December 5, 2012 12:13

StevoTheBrush

How are you generating the levels? Arrays, or prefab?December 16, 2012 09:54

rustushki

Levels are prefabricated in flat files right now. I'm hoping to eventually have generated levels as well. Alex actually wrote levels 11-15 all by herself. I'm so proud of her :-).

Hey, thanks again for your help debugging KeyRunner last week. I very much appreciate it.December 22, 2012 11:06

StevoTheBrush

Found this article online that you might find interesting: Computer Program Creates Puzzles on Its Own; the original article is here: http://www.eurekalert.org/pub_releases/2012-12/icl-acp121812.phpDecember 23, 2012 12:37

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